From Usenet in rec.games.trading-cards.misc:
“INKSPOT Books and Games and Anton Dovydaitis PRESENTS:
Three Sundays of Magnificent Magic and Mayhem
10 AM to 10 PM, July 16, July 23 and July 30
San Jose Civic Auditorium, Parkside Hall, Conference Room #1
Market and San Carlos, across from the San Jose Convention Center
JULY 16: “Mono-Deck” Magic Tournament, 128 Players, $10/adv, $15/door
Type I DC, except ALL cards other than basic lands are
No DUPLICATES of any card, except basic lands!
Top Prizes include ALPHA BLACK LOTUS!
JULY 23: ICE AGE: The Thaw, Sealed Deck, 128 Players, $15/adv, $20/door
Anton’s Usual Sealed Deck Tournament with ANTE SWEETENERS!
Players start with ICE AGE cards, but antes sweeteners come
from ALL OTHER EXPANSION SETS! Non-winners continue to play!
JULY 30: MAD MELEE MAYHEM: Ultimate Combat, Illuminati, etc., $10/$15.
UC prizes include prototype decks, tatami playing mats.
ILLUMINATI SEALED DECK with THE RULE OF POSSESION ($5 extra).
CO-SPONSORED BY KHALSA-BRAIN GAMES AND GAME*AHOLICS!
YES, you CAN pre-register by e-mail using VISA or M/C to
‘game…@aol.com,’ or call INKSPOT, 408/297-SPOT, or write INKSPOT, 325 South First Street, San Jose, CA 95113. Pre-registration ends the Friday before each event.
Tournament questions, write ‘an…@infoserv.com’ or call 408/271-0415.
“MONO-DECK TOURNAMENT” follows Type I Duelist Convocation rules EXCEPT that all cards other than basic lands are limited to ONE per deck.
NO DUPLICATES! 128 players, must win two out of the first three round to advance, single elimination there after. Eight rounds total.
Top prizes include ALPHA BLACK LOTUS, and LOTS of other prizes.
“ICE AGE: THE THAW” follows Anton’s usual sealed deck ante sweetener
Each player starts with a single Ice Age starter deck (provided).
Initial trading round of 45 minutes, trading allowed between rounds.
All duels are played for antes, all antes are “sweetened” by the addition
of at least two additional cards from ALL EXPANSIONS SETS: Alpha, Beta,
Arabian, Antiquities, Dark, Fallen, Unlimited, Revised and 4th Edition.
Single elimination, but non-winners are encouraged to remain in the sealed deck environment and continue to play for sweetened antes. Ante sweeteners will increase for winners and non-winners as the day progresses, so that more non-ICE AGE cards will be in play (hence THE THAW). No big prizes, but THOUSANDS of cards to be given away. FUN FOR EVERYONE!
“MAD MELEE MAYHEM” comprises a number of games, including an ULTIMATE
COMBAT tournament with prototype decks as prizes. I will be running a
SEALED DECK ILLUMINATI TOURNAMENT with THE RULE OF POSSESSION: all cards which you control at the end of the game ARE YOURS! Trading ONLY allowed during PLAY! Has betrayal ever been sweeter? Other planned games include JYHAD, RAGE, and ON THE EDGE, and a CARD TRADING BAZAAR. Yes, PRIZES!
YES, I’D LIKE TO PRE-REGISTER FOR THE FOLLOWING QUETZLCON EVENTS:
o “Mono-Deck Tournament” $10 o “ICE AGE: The Thaw” $15
o “Mad Melee Mayhem” $10 o ALL THREE DAYS $30
o ILLUMINATI add $ 5 o Rage o Jyhad
o Ultimate Combat o On The Edge
Name: ____________________________________ E-mail completed form to
Address: ____________________________________ ‘email@example.com’
____________________________________ or FAX to 408/271-0416
____________________________________ or mail with check/mo to:
Telephone/E-mail: ___________________________ INKSPOT, 325 South First
VISA/MC ____________________________________ San Jose, CA 95113
EXPLANATION OF MONO-DECK TOURNAMENT AT QUETZLCON, JULY 16TH, SAN JOSE, CA.
I have never been satisfied with any constructed deck tournament, as
despite the protests of The Wizards of the Coast, I strongly feel that
having access to as four of any card you want is a telling advantage.
However, I was intrigued when I heard that in Canada and Europe it is
common to play decks with no duplicates, except basic lands.
There are clearly enough different cards to make this practical.
The Mono-Deck Tournament is in the same format as a Duelists Convocation Type I Tournament, except that all cards other than basic lands are RESTRICTED. That is, with the exception of basic lands, no duplicates of any card are allowed in the deck or sideboard. I feel this will lead to a greater variety of play, and will reward those who can adapt to unanticipated circumstances, rather than those who rely on a few mean tricks. Of course, banned cards are still banned.
The other deviation from the DC format is my “two-thirds” elimination.
Again, despite the Convocation’s claims to the contrary, I do not believe
that people are satisfied entering a tournament only to be eliminated
in the first or even second round. Therefore, I allow any player who
wins two out of the first three rounds to advance. This has almost the
same effect as double elimination, but allows players to continue for
three rounds instead of two.
DESCRIPTION OF ICE AGE: THE THAW SEALED DECK ANTE SWEETENER TOURNAMENT AT QUETZLCON, JULY 23RD, SAN JOSE, CALIFORNIA:
I have had great success running sealed deck tournaments in which
trading is encouraged, all duels are played for “sweetened antes”,
and non-winners can continue to play. I feel that this is the
fairest, funnest tournament format, and my success at these,
drawing players from hundreds of miles away, seems to confirm this.
Unlike contructed deck, sealed deck tournaments are a test of all
three major Magic skills: trading, deck construction, and card play.
Everyone has access to the same number of cards, and so players are
not dominated by richer or more elder players. Everyone can continue
to play for prizes (the ante sweeteners) even after they lose a round,
so non-winners (the majority at any tournament) can continue to have
fun. Non-winners self-pair, so players can choose appropriate opponents.
Each player is initially provided with a sealed Ice Age starter deck.Upon the start signal, players open their decks, and have 45 minutes
to trade. COLLABORATIVE TRADING IS NOT ALLOWED. Collaborative trading is where one sacrifices one’s chance of winning to help another player to win. Giving your best cards to your buddy is collaborative trading. Trading one color for another color is NOT collaborative, it is rational. Trading play value for collector value is allowed, but is short sighted, since the best cards are in the ante sweeteners, and you have to win duels to get them. After the trading period, players have 15 minutes to construct their deck. Since cards are limited to your card pool (your
initial deck, any trades, and any antes won), there are NO DECK LIMITS!
If you can sweet talk your way into eight Aurochs, then you are a silver-
tongued devil and deserve to play them. All decks must be 40 cards when they begin a round. You can trade and alter your deck between rounds, but cannot alter your deck between duels in a round. No cards are banned.
A round consists of a set of three duels. Each duel is played for ante.
The referee or his assistants will add AT LEAST TWO cards to each ante.
All players are initially winners. As soon as you lose a round, you
become a non-winner (this IS California, after all). Winners are
paired against winners, with progressively larger ante sweeteners,
until only one winner remains. Non-winners self-pair against other
non-winners for sweetened antes, which get larger as the day progresses. Non-winners may play any available opponent, except they cannot play the same opponent more than three duels.
THE FOLLOWING IS CONSIDERED CHEATING AND IS DISALLOWED:
1) Collaborative trading: sacrificial trading in order to help
someone else win. Play for yourself, or stay home.
2) Bringing cards from outside sources. Your deck must be
constructed from your card pool: your intial starter deck,
any trades, and any cards won in antes.
3) Unauthorized Resignations. I do not want players to resign
just to get to the next ante sweetener. All resignations
must be approved by the referee. Resignations are allowed
in games that take too long.
4) Anything else that a reasonable person would consider cheating.
My goal with these these tournaments is to maximize the total amount of fun had by all the players attending the tournament, not just the winners, and the strong response I’ve had indicates that I am doing something right.
YES, YOU WILL BE ABLE TO PRE-REGISTER VIA E-MAIL, FAX, PHONE OR
Contact ‘firstname.lastname@example.org’ for registration information, or see my
previously posted message.
Inkspot Games at email@example.com or in the meatsuit world Inkspot is at 325 South First Street in San Jose, CA 95113 and is open Tuesday thru Saturday, noon until 8pm.”
[Same announcement posted the next day in rec.games.trading-cards.magic.rules and rec.games.trading-cards.magic.strategy (and again in the latter on 6/22).]